TEACHING METHODS/STRATEGIES


 

TEACHING METHODS/STRATEGIES

 

TEACHING STRATEGY

DEFINITION

Teaching method

Ways of presenting instructional materials or conducting instructional activities

Activity

A generic term that refers to any learning acitivity learners might engage in.

Assessment

A learning event specifically designed to asses the learners understanding of content or his/her ability to perform a skill or set of skills.

Brainstorming

A learning event in which a group of learners spontaneously contribute ideas

Computer Assisted Instruction

Interactive instructional technique in which a computer is used to present instructional material, monitor learning, and select

additional instructional material in accordance with individual learner needs.

Computer Simulation

Computer based representation of real situations or systems

Cooperative Learning

A learning technique in which the learners are members of an interdependent problem solving group in which they collaborate,

share and delegate responsibilities, practice with others of varying abilities, and practice communicating with others.

Creative Response

A learning event in which the learner provides a written response

Demonstration

A learning event in which an individual demonstrates how to do something

Dialog Journals

Log or notebooks used by more than one person for exchanging experiences, ideas, reflection-used most often in education as a means of sustained writing interaction between students and teachers at all educational levels and in second language and

othe types of instruction.

Discovery Learning

An inquiry-oriented learning event in which the learner discovers

Discussion/Debate

Oral, and sometimes written, exchange of opinions usually to

analyze, clarify, or reach conclusions about issues, questions or problems

Drill & Practice

A learning event in which a learner repeats a particular skill in order to fix in his or her mind.

Experiential Learning

Learning by doing – includes knowledge and skills acquired outside of book/lecture learning situations through work, play and other life experiences. Experiential education includes adventure

education, environmental education, and service learning

Field Trip

A learning event that typically takes place outside of school grounds.

Game

Typically a competition or contest that involves a demonstration of understanding of content or skill.

Guided Design

Reasoning-centered instructional method developed by Charles E. Wales and Robert A. Stager that uses small-group techniques and prepared outline of decision making steps to guide students

through the process of resolving open-ended problems

Hands-On

A learning event that engages learners in a practical application of content and skills

Inquiry

Also referred to as scientific Inquiry; refers to activities in which learners develop knowledge and understanding of how scientists

study the natural world.

Interdisciplinary

Participation or cooperation of two or more disciplines.

Interview/Survey

A learning event in which learners interview or survey others about a particular topic.

Introduction

A learning event in which a topic is presented for the firs time

Kinesthetic

A learning event that involves bodily movement

Laboratory

A learning event in that involves practicing science skills and using scientific equipment.

Lecture

A learning event in which one person explains a topic to the rest of the group or class, and this audience takes notes and listens.

Model & Simulation

A learning event in which an educator or learner models or simulates a natural or physical phenomenon

Montessori Method

Child centered approach to teaching, developed by Maria Montessori and most often used in the early childhood years,that features a wide range of graded, self –motivational techniques and materials specially designed to provide sensorimotor pathways to

higher learning.

Multimedia Instruction

The integration of more than one medium in a presentation or module of instruction.

Museum Education

(1)Those changes brought about in the individual through ideas suggested or communicated by museum materials and their arrangement. (2)The formal or informal educational program

carried on by museums.

Peer Coaching

A learning event in which one learner helps another learner.

Peer Response

A learning event in which one learning gives written or verbal feedback to another learner

Peer Tutoring

Instruction provided by a learner , or small group of learners, by

direct interaction with a peer with appropriate training or experience

Play

Typically refers to the manner in which a lot of early learning occurs

Presentation

Typically refers to when a student explains or shows some content to a learning audience; similar to a lecture

Problem Solving

Occurs when learners work to determine the solution to a question raised for inquiry

Programmed Instruction

Instruction in which learners progress at their own rate using workbooks, textbooks, or electromechanical devices that provide information in discrete steps, test learning at each step, and

provide immediate feedback about achievement.

Project-Based Learning

A task or problem engaged in by a learner or group of learners to supplement and apply classroom studies

Reading

Occurs when a learner reads something

Reinforcement

Refers to learning that is practices in order to remember or otherwise embed the content or skill in the mind

Research

An activity in which learners investigate or collect information about a particular subject.

Review

To study material again: to reexamine the learning that occurred during a unit of study

Role Playing

The deliberate acting out of a role, (possibly a role that one would not normally occupy),as part of group therapy or of a learning

session directed towards understanding that role or the situations with which this occupants have to cope.

Self Paced Learning

Referring to materials, learning, courses, etc where the student is free to learn at his own pace. That is, the speed of presentation of learning materials is not decided by a teacher, a machine, or other

students in a group, e.g as in independent learning.

Simulation and games

The use of role playing by actors during the operation of a comparatively complex symbolic model of an actual of hypothetical social process; usually includes gaming and may be all man, man

computer, or all computer operations

Thematic Approach

Teaching approach that organizes subject matter around unifying themes

Visual Instruction

Instruction with a great variety of illustrative materials such as visual slides, films, models, and specimens may be utilized as aids in pupil understanding or appreciation; not to be confused by sight

saving.

Whole Language Approach

Method of integrating language arts’ across the curriculum’ that uses the real literature of various age groups and subject fields to promote literacy (i.e., reading, writing, speaking, listening, as well

as thinking, skills.)

Writing

A learning event in which the learner writes something.