TEACHING METHODS/STRATEGIES
TEACHING
STRATEGY |
DEFINITION |
Teaching method |
Ways of presenting instructional materials or
conducting instructional activities |
Activity |
A generic term that refers to any learning
acitivity learners might engage in. |
Assessment |
A learning event specifically designed to asses the learners
understanding of content or his/her ability to perform a skill or set of
skills. |
Brainstorming |
A learning event in which a group of learners
spontaneously contribute ideas |
Computer Assisted Instruction |
Interactive instructional technique in which a computer
is used to present instructional material, monitor learning, and select additional instructional
material in accordance with individual learner needs. |
Computer Simulation |
Computer based representation of real situations or systems |
Cooperative Learning |
A learning technique in which the learners are
members of an interdependent problem solving group in which they collaborate, share and delegate
responsibilities, practice with others of varying abilities, and practice
communicating with others. |
Creative Response |
A learning event in which the learner provides a written response |
Demonstration |
A learning event in which an individual
demonstrates how to do something |
Dialog Journals |
Log or notebooks used by more than one person for
exchanging experiences, ideas, reflection-used most often in education as a
means of sustained writing interaction between students and teachers at all
educational levels and in second language and othe types of instruction. |
Discovery Learning |
An inquiry-oriented learning event in which the learner discovers |
Discussion/Debate |
Oral, and sometimes written, exchange of opinions usually to analyze, clarify, or reach
conclusions about issues, questions or problems |
Drill & Practice |
A learning event in which a learner repeats a particular
skill in order to fix in his or her mind. |
Experiential Learning |
Learning by doing –
includes knowledge and skills acquired outside of book/lecture learning
situations through work, play and other life experiences. Experiential
education includes adventure education, environmental education, and service learning |
Field Trip |
A learning event that typically takes place
outside of school grounds. |
Game |
Typically a competition or contest that
involves a demonstration of understanding of content or skill. |
Guided Design |
Reasoning-centered
instructional method developed by Charles
E. Wales and Robert A. Stager that uses small-group techniques and
prepared outline of decision making steps to guide students through the process of resolving open-ended
problems |
Hands-On |
A learning event that engages learners in a
practical application of content and skills |
Inquiry |
Also referred to as scientific Inquiry; refers to
activities in which learners develop knowledge and understanding of how
scientists study the natural world. |
Interdisciplinary |
Participation or cooperation of two or more disciplines. |
Interview/Survey |
A learning event in which learners interview or
survey others about a particular topic. |
Introduction |
A learning event in which a topic is presented for the firs time |
Kinesthetic |
A learning event that involves bodily movement |
Laboratory |
A learning event in that involves practicing
science skills and using scientific equipment. |
Lecture |
A learning event in which one person
explains a topic to the rest of the group or class, and this audience takes
notes and listens. |
Model & Simulation |
A learning event in which an educator or learner
models or simulates a natural or physical phenomenon |
Montessori Method |
Child centered approach to teaching, developed by
Maria Montessori and most often used in the early childhood years,that
features a wide range of graded, self –motivational techniques and materials
specially designed to provide sensorimotor pathways to higher learning. |
Multimedia Instruction |
The integration of more than one medium in a
presentation or module of instruction. |
Museum Education |
(1)Those changes brought about in the individual
through ideas suggested or communicated by museum materials and their
arrangement. (2)The formal or informal educational program carried on by museums. |
Peer Coaching |
A learning event in which one learner helps another learner. |
Peer Response |
A learning event in which one learning gives
written or verbal feedback to another learner |
Peer Tutoring |
Instruction provided by a learner , or small group of learners, by direct interaction with a
peer with appropriate training or experience |
Play |
Typically refers to the manner in which a lot of
early learning occurs |
Presentation |
Typically refers to when a student explains
or shows some content to a learning audience; similar to a lecture |
Problem Solving |
Occurs when learners work to determine the
solution to a question raised for inquiry |
Programmed Instruction |
Instruction in which learners progress at their
own rate using workbooks, textbooks, or electromechanical devices that
provide information in discrete steps, test learning at each step, and provide immediate feedback about achievement. |
Project-Based Learning |
A task or problem engaged in by a learner
or group of learners to supplement and apply classroom studies |
Reading |
Occurs when a learner reads something |
Reinforcement |
Refers to learning that is practices in order to
remember or otherwise embed the content or skill in the mind |
Research |
An activity in which learners investigate
or collect information about a particular subject. |
Review |
To study material again: to reexamine the learning
that occurred during a unit of study |
Role Playing |
The deliberate acting out of a role,
(possibly a role that one would not normally occupy),as part of group therapy
or of a learning session directed towards
understanding that role or the situations with which this occupants have to
cope. |
Self Paced Learning |
Referring to materials,
learning, courses, etc where the student is free to learn at his own pace.
That is, the speed of presentation of learning materials is not decided by a
teacher, a machine, or other students in a group, e.g as in independent
learning. |
Simulation and games |
The use of role playing by actors during
the operation of a comparatively complex symbolic model of an actual of
hypothetical social process; usually includes gaming and may be all man, man computer, or all computer operations |
Thematic Approach |
Teaching approach that organizes subject
matter around unifying themes |
Visual Instruction |
Instruction with a great variety of illustrative
materials such as visual slides, films, models, and specimens may be utilized
as aids in pupil understanding or appreciation; not to be confused by sight saving. |
Whole Language Approach |
Method of integrating
language arts’ across the curriculum’ that uses the real literature of
various age groups and subject fields to promote literacy (i.e., reading,
writing, speaking, listening, as well as thinking, skills.) |
Writing |
A learning event in which the learner writes something. |
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