SOCIO-CULUTURAL THEORY

ZONE OF PROXIMAL DEVELOPMENT (ZPD)

✓ social environment in which children learn has a massive impact on how they think & what they think about

✓ learning is when Social Speech becomes Private Speech because the child is now collaborating with themselves

• ELEMENTARY MENTAL FUNCTIONS

✓ the basic cognitive processes of Attention, Sensation, Perception & Memory

• MORE KNOWLEDGEABLE OTHER (MKO)

✓ person/s more knowledgeable than the child to work collaboratively operate in the ZPD

• SCAFFOLDING

✓ the process of enlarging the ZPD with the help of MKO

• PRIVATE SPEECH - internalisation of speech / the child’s “inner voice”

• SOCIAL SPEECH - occurs between people.

 

COGNITIVE LOAD THEORY

✓ explains that working (or short-term) memory has a limited capacity & that overloading it reduces the effectiveness of teaching

✓ suggests that IM and environments should be designed to reduce load

• WORKING MEMORY

✓ works out what the new information is all about and whether to store it in long term memory or discard it

 

3 TYPES OF COGNITIVE LOAD

1. INTRINSIC

✓ how complex the task is

2. EXTRANEOUS

✓ distractions that increase load

3. GERMANE

✓ linking new information with the already stored in the long term memory

 

5 PRINCIPLES OF REDUCING COGNITIVE LOAD

1. COHERENCE PRINCIPLE

✓ reducing the amount of info on each slide/page/worksheet to only i.e. necessary/essential

✓ giving the student’s working memory fewer stimuli to focus on

2. SIGNALING PRINCIPLE

✓ highlighting the important details to help students focus on the info

3. REDUNDANCY PRINCIPLE

✓ limiting of text on resources & avoid reading out the text word for word

4. SPATIAL CONTIGUITY

✓ placing labels next to the thing they are describing

5. TEMPORAL CONTIGUITY

✓ presenting the visual images & their labels at the same time

 

TWO TYPES OF MEMORY

• EXPLICIT MEMORY

✓ conscious awareness on knowledge or experiences

• IMPLICIT MEMORY

✓ knowledge that we cannot consciously access

✓ influence of experience on behaviour

 

THREE MAJOR MEMORY STAGES

• SENSORY

✓ the brief storage of sensory information

• SHORT-TERM

✓ temporarily kept information ( >1 minute) i.e. available to process in working memory

• LONG-TERM

✓ information kept for days, months, and years

✓ encoding, storage, & retrieval - 3 process central to LTM

 

TYPES OF EXPLICIT MEMORY

• EPISODIC MEMORY

✓ personally experience eventsj

• SEMANTIC MEMORY

✓ facts & general knowledge

 

TYPES OF IMPLICIT MEMORY

• PROCEDURAL MEMORY

✓ motor & cognitive skills

• CLASSICAL CONDITIONING EFFECTS

✓ learning from CC

• PRIMING

✓ changes in behaviour as a result of experiences (frequently or recently)

 

SCHEMA THEORY (Buliding Blocks of Knowledge)

✓ schema contains groups of linked memories, concepts or words (this grouping of things acts as a cognitive shortcut, making storing new things in your long-term memory & retrieval of them much quicker & more efficient)

• BOTTOM-UP PROCESSING

✓ refers to the influence exerted on your mind by the words on the page

✓ “bottom” represents the words on the page you are reading from

• TOP-DOWN PROCESSING

✓ refers to preexisting knowledge (schemata) being used to make sense of the words on the page

 

DUAL-CODING THEORY

✓ when lessons are presented with images, real or imagined aside from mere lecture

✓ images, limited text & narration (visual and verbal stimuli) are the most efficient way of reducing extraneous load

 

METACOGNITION

✓ pertains to a student’s ability to self-critique their approach to a task & adapt their thinking to improve their understanding

✓ includes knowledge about when and how to use particular strategies for learning or for problem-solving

 

• THE METACOGNITION CYCLE

✓ Assess the task

✓ Evaluate strengths & weaknesses

✓ Plan the approach

✓ Apply strategies

✓ Reflect

 

MASLOW’S HIERARCHY OF NEEDS

✓ students progress through a set of sequential needs from physiological (lowest) to self-actualisation (highest)

as they move up through the levels, they feel more comfortable in their learning environment and have the confidence to push further

✓ building student/teacher relationships rather than lesson or curriculum structure

 

CUMULATIVE LEARNING THEORY

✓ learning skills are hierarchically arranged

✓ sequential learning for cognitive development

HIERARCHY OF LEARNING

1. Signal Learning

2. Stimulus - Response Learning

3. Psychomotor Connection Learning

4. Verbal Association Learning

5. Multiple Discrimination Learning

6. Concept Learning

7. Principle Learning

8. Problem-Solving

GAGNÉ’S 5 CONDITIONS OF LEARNING

1. Verbal Information (Cognitive domain)

✓ development of information using language

2. Intellectual Skills (Cognitive domain)

✓ ability to interact with surroundings using concept of symbols

3. Cognitive Strategies (Cognitive domain)

✓ ability to control one's behavior to learn, remember & think

4. Motor Skills (Psycho-Motor domain)

✓ manipulative skills & carrying out routine work

5. Attitudes (Affective domain)

✓ change of attitude towards an object, another person & situation at change

GAGNÉ’S 9 LEVELS OF LEARNING

✓ these 9 levels of learning activate the 5 conditions of learning and thus, learning will be achieved

1. Gain attention

2. Inform students of the objective

3. Stimulate recall of prior learning

4. Present the content

5. Provide learning guidance

6. Elicit performance (practice)

7. Provide feedback

8. Assess performance

9. Enhance retention and transfer to the job

 

MEANINGFUL LEARNING THEORY

✓ work with how facts are useful & meaningful to retain info in LTM

✓ learning is relational, deep, & building a conceptual framework to reality

✓ when materials to be learned is related to what students already know

VICARIOUS LEARNING THEORY (learn from mistake/success)

✓ learn by observing & understanding the reason behind individual's "success or failure", & then imagining taking the correct course of action, without needing to actually do the action

 

INFORMATION PROCESSING THEORY

✓ approach to cognitive development studies

✓ treat information as personal & as part of own schema to retrieve concepts contextually a lot easier

SELF-REGULATED LEARNING THEORY

✓ cyclical process, wherein the student plans for a task, monitors their performance, & then reflects on the outcome (the cycle then repeats as the student uses the reflection to adjust & prepare for the next task)

ATTRIBUTION THEORY

✓ assumes that people try to determine why people do what they do, i.e., attribute causes to behavior

DRIVE THEORY

✓ based on the principle that organisms are born with certain psychological needs & that a negative state of tension is created when these needs are not satisfied

EXPECTANCY-VALUES THEORY

✓ theory of motivation that describes the relationship between a student's expectancy for success at a task or the achievement of a goal in relation to the value of task completion or goal attainment

OPPONENT PROCESS THEORY

✓ when experience one emotion, the other is temporarily inhibited but with repeated stimulus, the initial emotion becomes weaker, & the opposing emotion intensifies

INSIGHT LEARNING

✓ a completely cognitive experience that requires the ability to visualize the problem & the solution internally - in the mind's eye, so to speak - before initiating a behavioral response

MORAL DEVELOPMENT THEORY

✓ defines the concept of stages of cognitive moral development as the structure of one’s reasoning

LEARNING STYLE THEORY

✓ calls for adaptation to the learner’s biological & developmental set of characteristics

 

THE PETER PRINCIPLE

✓ not a learning theory, it does have some crossover to the classroom

✓ could give a teacher planning a long term teaching strategy a framework to use when thinking about how students progress

1. UNCONSCIOUS INCOMPETENCE

✓ not knowing how to do a task without knowing you don’t know

2. CONSCIOUS INCOMPETENCE

✓ you still don’t know how to do the task but now you know you don’t know (you are aware of a gap in your knowledge)

3. CONSCIOUS COMPETENCE

✓ you can now do the task but it requires a lot of concentration

4. UNCONSCIOUS COMPETENCE

✓ you can perform the task with ease (this is achieved by repeated practice)

 

LAIRD’S SENSORY THEORY

✓ learning occurs when the senses are stimulated (75% - seeing, 13% - hearing, 12% - touch, smell & taste combined)

✓ making your lessons a multi-sensual experience will enhance learning even further.

 

CANTER’S THEORY OF ASSERTIVE DISCIPLINE

✓ structured system to enable teachers to manage their classrooms

✓ focuses on the teacher developing a positive behavior management strategy rather than being dictatorial

✓ teacher has the right to decide what is best for their students and that no student should prevent any other from learning

 

DREIKUR’S CLASSROOM MANAGEMENT THEORY

✓ desire to belong or “genuine goal of social behavior”

✓ resulting misbehavior is a misguided attempt at gaining the sense of belonging they are missing

✓ mutual respect should be the basis for discipline/positive behaviors

HOW TO COMBAT THE 4 GOALS OF MISBEHAVIOR

1. GAIN GETTING

✓ ignore the attention-seeking & use positive reinforcement when positive behavior is shown

✓ distract the student by offering alternate actions or choices

 

2. POWER SEEKING

✓ focus on all the good behavior in the class, while ignoring the attempt to gain power

✓ black dot, white square approach - no account should you engage in a battle for power

3. REVENGE SEEKING

✓ away from other students, let the student know that you care about them & their education, that despite their actions you want the best for them

4. WITHDRAWAL

✓ students at this stage should be shown how to recognise small successes & achievements

✓ showing an interest in them & their work will always help slowly bring a student out of this stage

 

DESCRIPTION:

ATTENTION GETTING

✓ Students seek the attention of  their classmates and teachers because students are not getting the recognition they desire, continually seek help, and refuse to work

POWER SEEKING

✓ child asserts his aggressiveness & expresses his defiance in acquiring, contradicting, teasing, temper-tantrums, & low level hostile behavior

REVENGE SEEKING

✓ child hurt others to make for being hurt or rejected

WITHDRAWAL

✓ child wants to isolate self simply because he is no longer interested to learn & therefore he withdraws learning which can be manifested in actions like doing nothing, yawning, sleeping, & daydreaming

APPROACH TO CLASSROOM MANAGEMENT

1. ASSERTIVE APPROACH

✓ specify rules & consequences for disobeying them & to communicate these clearly

2. BUSINESS ACADEMIC APPROACH

✓ emphasizes the organization & management/procedure of students as they engage in academic work

3. BEHAVIOR MODIFICATION APPROACH

✓ involves variety of techniques & methods of ranging simple rewards to elaborate reinforcement

4. GROUP MANAGERIAL APPROACH

✓ immediate response to undesirable group student behavior inorder to prevent the problem

5. GROUP GUIDANCE APPROACH

✓ changing the surface behavior of the student on a group basis

6. ACCEPTANCE APPROACH

✓ maintain every student's needs to feel acceptance & belongingness

7. SUCCESS APPROACH

✓ help students make good choices to change negative behavior & improve conditions


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