SOCIO-CULUTURAL THEORY

ZONE OF PROXIMAL DEVELOPMENT (ZPD)

social environment in which children learn has a massive impact on how they think & what they think about

learning is when Social Speech becomes Private Speech because the child is now collaborating with themselves

ELEMENTARY MENTAL FUNCTIONS

the basic cognitive processes of Attention, Sensation, Perception & Memory

MORE KNOWLEDGEABLE OTHER (MKO)

person/s more knowledgeable than the child to work collaboratively operate in the ZPD

SCAFFOLDING

the process of enlarging the ZPD with the help of MKO

PRIVATE SPEECH - internalisation of speech / the child’s “inner voice”

SOCIAL SPEECH - occurs between people.

 

COGNITIVE LOAD THEORY

explains that working (or short-term) memory has a limited capacity & that overloading it reduces the effectiveness of teaching

suggests that IM and environments should be designed to reduce load

WORKING MEMORY

works out what the new information is all about and whether to store it in long term memory or discard it

 

3 TYPES OF COGNITIVE LOAD

1. INTRINSIC

how complex the task is

2. EXTRANEOUS

distractions that increase load

3. GERMANE

linking new information with the already stored in the long term memory

 

5 PRINCIPLES OF REDUCING COGNITIVE LOAD

1. COHERENCE PRINCIPLE

reducing the amount of info on each slide/page/worksheet to only i.e. necessary/essential

giving the student’s working memory fewer stimuli to focus on

2. SIGNALING PRINCIPLE

highlighting the important details to help students focus on the info

3. REDUNDANCY PRINCIPLE

limiting of text on resources & avoid reading out the text word for word

4. SPATIAL CONTIGUITY

placing labels next to the thing they are describing

5. TEMPORAL CONTIGUITY

presenting the visual images & their labels at the same time

 

TWO TYPES OF MEMORY

EXPLICIT MEMORY

conscious awareness on knowledge or experiences

IMPLICIT MEMORY

knowledge that we cannot consciously access

influence of experience on behaviour

 

THREE MAJOR MEMORY STAGES

SENSORY

the brief storage of sensory information

SHORT-TERM

temporarily kept information ( >1 minute) i.e. available to process in working memory

LONG-TERM

information kept for days, months, and years

encoding, storage, & retrieval - 3 process central to LTM

 

TYPES OF EXPLICIT MEMORY

• EPISODIC MEMORY

personally experience eventsj

SEMANTIC MEMORY

facts & general knowledge

 

TYPES OF IMPLICIT MEMORY

PROCEDURAL MEMORY

motor & cognitive skills

CLASSICAL CONDITIONING EFFECTS

learning from CC

PRIMING

changes in behaviour as a result of experiences (frequently or recently)

 

SCHEMA THEORY (Buliding Blocks of Knowledge)

schema contains groups of linked memories, concepts or words (this grouping of things acts as a cognitive shortcut, making storing new things in your long-term memory & retrieval of them much quicker & more efficient)

BOTTOM-UP PROCESSING

refers to the influence exerted on your mind by the words on the page

“bottom” represents the words on the page you are reading from

TOP-DOWN PROCESSING

refers to preexisting knowledge (schemata) being used to make sense of the words on the page

 

DUAL-CODING THEORY

when lessons are presented with images, real or imagined aside from mere lecture

images, limited text & narration (visual and verbal stimuli) are the most efficient way of reducing extraneous load

 

METACOGNITION

pertains to a student’s ability to self-critique their approach to a task & adapt their thinking to improve their understanding

includes knowledge about when and how to use particular strategies for learning or for problem-solving

 

THE METACOGNITION CYCLE

Assess the task

Evaluate strengths & weaknesses

Plan the approach

Apply strategies

Reflect

 

MASLOW’S HIERARCHY OF NEEDS

students progress through a set of sequential needs from physiological (lowest) to self-actualisation (highest)

as they move up through the levels, they feel more comfortable in their learning environment and have the confidence to push further

building student/teacher relationships rather than lesson or curriculum structure

 

CUMULATIVE LEARNING THEORY

learning skills are hierarchically arranged

sequential learning for cognitive development

HIERARCHY OF LEARNING

1. Signal Learning

2. Stimulus - Response Learning

3. Psychomotor Connection Learning

4. Verbal Association Learning

5. Multiple Discrimination Learning

6. Concept Learning

7. Principle Learning

8. Problem-Solving

GAGNÉ’S 5 CONDITIONS OF LEARNING

1. Verbal Information (Cognitive domain)

development of information using language

2. Intellectual Skills (Cognitive domain)

ability to interact with surroundings using concept of symbols

3. Cognitive Strategies (Cognitive domain)

ability to control one's behavior to learn, remember & think

4. Motor Skills (Psycho-Motor domain)

manipulative skills & carrying out routine work

5. Attitudes (Affective domain)

change of attitude towards an object, another person & situation at change

GAGNÉ’S 9 LEVELS OF LEARNING

these 9 levels of learning activate the 5 conditions of learning and thus, learning will be achieved

1. Gain attention

2. Inform students of the objective

3. Stimulate recall of prior learning

4. Present the content

5. Provide learning guidance

6. Elicit performance (practice)

7. Provide feedback

8. Assess performance

9. Enhance retention and transfer to the job

 

MEANINGFUL LEARNING THEORY

work with how facts are useful & meaningful to retain info in LTM

learning is relational, deep, & building a conceptual framework to reality

when materials to be learned is related to what students already know

VICARIOUS LEARNING THEORY (learn from mistake/success)

learn by observing & understanding the reason behind individual's "success or failure", & then imagining taking the correct course of action, without needing to actually do the action

 

INFORMATION PROCESSING THEORY

approach to cognitive development studies

treat information as personal & as part of own schema to retrieve concepts contextually a lot easier

SELF-REGULATED LEARNING THEORY

cyclical process, wherein the student plans for a task, monitors their performance, & then reflects on the outcome (the cycle then repeats as the student uses the reflection to adjust & prepare for the next task)

ATTRIBUTION THEORY

assumes that people try to determine why people do what they do, i.e., attribute causes to behavior

DRIVE THEORY

based on the principle that organisms are born with certain psychological needs & that a negative state of tension is created when these needs are not satisfied

EXPECTANCY-VALUES THEORY

theory of motivation that describes the relationship between a student's expectancy for success at a task or the achievement of a goal in relation to the value of task completion or goal attainment

OPPONENT PROCESS THEORY

when experience one emotion, the other is temporarily inhibited but with repeated stimulus, the initial emotion becomes weaker, & the opposing emotion intensifies

INSIGHT LEARNING

a completely cognitive experience that requires the ability to visualize the problem & the solution internally - in the mind's eye, so to speak - before initiating a behavioral response

MORAL DEVELOPMENT THEORY

defines the concept of stages of cognitive moral development as the structure of one’s reasoning

LEARNING STYLE THEORY

calls for adaptation to the learner’s biological & developmental set of characteristics

 

THE PETER PRINCIPLE

not a learning theory, it does have some crossover to the classroom

could give a teacher planning a long term teaching strategy a framework to use when thinking about how students progress

1. UNCONSCIOUS INCOMPETENCE

not knowing how to do a task without knowing you don’t know

2. CONSCIOUS INCOMPETENCE

you still don’t know how to do the task but now you know you don’t know (you are aware of a gap in your knowledge)

3. CONSCIOUS COMPETENCE

you can now do the task but it requires a lot of concentration

4. UNCONSCIOUS COMPETENCE

you can perform the task with ease (this is achieved by repeated practice)

 

LAIRD’S SENSORY THEORY

learning occurs when the senses are stimulated (75% - seeing, 13% - hearing, 12% - touch, smell & taste combined)

making your lessons a multi-sensual experience will enhance learning even further.

 

CANTER’S THEORY OF ASSERTIVE DISCIPLINE

structured system to enable teachers to manage their classrooms

focuses on the teacher developing a positive behavior management strategy rather than being dictatorial

teacher has the right to decide what is best for their students and that no student should prevent any other from learning

 

DREIKUR’S CLASSROOM MANAGEMENT THEORY

desire to belong or “genuine goal of social behavior”

resulting misbehavior is a misguided attempt at gaining the sense of belonging they are missing

mutual respect should be the basis for discipline/positive behaviors

HOW TO COMBAT THE 4 GOALS OF MISBEHAVIOR

1. GAIN GETTING

ignore the attention-seeking & use positive reinforcement when positive behavior is shown

distract the student by offering alternate actions or choices

 

2. POWER SEEKING

focus on all the good behavior in the class, while ignoring the attempt to gain power

black dot, white square approach - no account should you engage in a battle for power

3. REVENGE SEEKING

away from other students, let the student know that you care about them & their education, that despite their actions you want the best for them

4. WITHDRAWAL

students at this stage should be shown how to recognise small successes & achievements

showing an interest in them & their work will always help slowly bring a student out of this stage

 

DESCRIPTION:

ATTENTION GETTING

Students seek the attention of  their classmates and teachers because students are not getting the recognition they desire, continually seek help, and refuse to work

POWER SEEKING

child asserts his aggressiveness & expresses his defiance in acquiring, contradicting, teasing, temper-tantrums, & low level hostile behavior

REVENGE SEEKING

child hurt others to make for being hurt or rejected

WITHDRAWAL

child wants to isolate self simply because he is no longer interested to learn & therefore he withdraws learning which can be manifested in actions like doing nothing, yawning, sleeping, & daydreaming

APPROACH TO CLASSROOM MANAGEMENT

1. ASSERTIVE APPROACH

specify rules & consequences for disobeying them & to communicate these clearly

2. BUSINESS ACADEMIC APPROACH

emphasizes the organization & management/procedure of students as they engage in academic work

3. BEHAVIOR MODIFICATION APPROACH

involves variety of techniques & methods of ranging simple rewards to elaborate reinforcement

4. GROUP MANAGERIAL APPROACH

immediate response to undesirable group student behavior inorder to prevent the problem

5. GROUP GUIDANCE APPROACH

changing the surface behavior of the student on a group basis

6. ACCEPTANCE APPROACH

maintain every student's needs to feel acceptance & belongingness

7. SUCCESS APPROACH

help students make good choices to change negative behavior & improve conditions


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