PROFESSIONAL EDUCATION PRINCIPLES AND METHODS OF TEACHING (BULLETS)

·       The strategy of teaching refers to the science of developing a plan to attain goal  and to guard against undesirable results.

·       Method of Teaching refers to the series of related and progressive acts performed by a teacher and the students to attain the specific objectives of the lesson.

·       Technique of Teaching refers to the personalized style of carrying out a particular step of a given method.

·       The roles of teacher include: model, classroom manager, facilitator of learning,  motivator, evaluator of student's performance, parent surrogate, counselor and  a friend.

·       Classroom management is the administration or direction of activities with special reference to problems involving discipline, democratic techniques, use of supplies and other materials, the physical features of the classroom, general housekeeping and the social relationships of the pupils and teachers.

·       Questioning is the starting point of learning.

·       Lesson Plan is the termed applied to the statement of objectives to be realized and the methods to be used in the attainment of such objectives within the specified time.

·       A learning objective is a statement of what students will be able to do when they have completed instruction.

·       A learning objective is a statement describing a competency or performance capability to be acquired by the learner.

·       The three essential characteristics in ensuring clear statements of objectives are: behavior, criterion and conditions.

·       A goal is a statement of the intended general outcome of an instructional unit or program.

·       Cognitive learning domain is concerned primarily with higher education.

·       The psychomotor domain refers to the use of basic motor skills, coordination and physical movement.

·       Affective domain is concerned with learning of beliefs, attitude and values.

·       Low-inquiry questions focus on previously learned knowledge in order to answer questions posed by the teacher, who requires the students to perform eliciting meaning of a term, supplying an example of something and providing a specific, predictable answer to a question.

·       High-inquiry questions focus on previously learned knowledge in order to answer questions posed by the teacher, who requires the students to perform an abstract operation, rating some entity to its value, dependability, importance or  sufficiency with a defense of the rating, finding similarities or difference and making inferences to account for the occurrence of something.

·       Brainstorming is used to generate ideas. Quantity is more important than quality.

·       A supervised study is a common technique used in problem solving instruction. This is appropriate for discovery or inquiry learning, laboratory activities and if there is a good access to reference materials.

·       Pygmalion (Rosenthal) Effect refers to situations in which students performed better than other students simply because they were expected to do so.

·       Technology can refer to material objects of use to humanity, such as machines or hardware, but it can also encompass broader themes, including systems, methods of organization, and techniques.

·       Educational technology is the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources.

·       A device is any means other than the subject matter itself that is employed by the teacher in presenting the subject matter to the learner.

·       The multimedia is an audiovisual package that includes more than one instructional media, such as text, graphics, audio animation and video clip.

·       Hypermedia is multimedia packaged as an education computer software, where information is presented and student activities are integrated in a virtual learning environment.

·       Podcasting is a relatively new invention that allows anybody to publish files to the internet where individuals can subscribe and receive new files from people by subscription.

·       An affinity diagram is used to cluster complex, apparently unrelated data into natural and meaningful groups.

·       Tree Diagram is used to chart out, in increasing detail, the various tasks that must be accomplished to complete a project or achieve a specific objective.

·       A fishbone diagram shows the relationship of possible causes and sub-causes directly related to and identifies its effect/problem.

·       Circle or Pie graph is recommended for showing parts of whole.

·       A bar graph is used in comparing the magnitude of similar items at different entities or seeing relative sizes of the parts of a whole.


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