· The strategy of
teaching refers to the science of developing a plan to attain goal and to guard against undesirable results.
· Method of Teaching
refers to the
series of related and progressive acts performed by a teacher and the students
to attain the specific objectives of the lesson.
· Technique of
Teaching refers to the
personalized style of carrying out a particular step of a given method.
· The roles of
teacher include: model, classroom manager, facilitator of learning, motivator, evaluator of student's performance,
parent surrogate, counselor and a
friend.
· Classroom
management is the
administration or direction of activities with special reference to problems
involving discipline, democratic techniques, use of supplies and other
materials, the physical features of the classroom, general housekeeping and the
social relationships of the pupils and teachers.
· Questioning is the starting point of learning.
· Lesson Plan is the termed applied to the statement of objectives
to be realized and the methods to be used in the attainment of such objectives
within the specified time.
· A learning
objective is a statement of what students will be able to do when they have
completed instruction.
· A learning
objective is a statement describing a competency or performance capability
to be acquired by the learner.
· The three
essential characteristics in ensuring clear statements of objectives are: behavior,
criterion and conditions.
· A goal is a
statement of the intended general outcome of an instructional unit or program.
· Cognitive learning
domain is concerned
primarily with higher education.
· The psychomotor
domain refers to the use of basic motor skills, coordination and physical
movement.
· Affective domain is concerned with learning of beliefs, attitude and
values.
· Low-inquiry
questions focus on
previously learned knowledge in order to answer questions posed by the teacher,
who requires the students to perform eliciting meaning of a term, supplying an
example of something and providing a specific, predictable answer to a
question.
· High-inquiry
questions focus on
previously learned knowledge in order to answer questions posed by the teacher,
who requires the students to perform an abstract operation, rating some entity
to its value, dependability, importance or sufficiency with a defense of the rating,
finding similarities or difference and making inferences to account for the
occurrence of something.
· Brainstorming is used to generate ideas. Quantity is more important
than quality.
· A supervised
study is a common technique used in problem solving instruction. This is
appropriate for discovery or inquiry learning, laboratory activities and if
there is a good access to reference materials.
· Pygmalion
(Rosenthal) Effect refers to
situations in which students performed better than other students simply
because they were expected to do so.
· Technology can refer to material objects of use to humanity,
such as machines or hardware, but it can also encompass broader themes,
including systems, methods of organization, and techniques.
· Educational
technology is the study and
ethical practice of facilitating learning and improving performance by
creating, using and managing appropriate technological processes and resources.
· A device is
any means other than the subject matter itself that is employed by the teacher
in presenting the subject matter to the learner.
· The multimedia
is an audiovisual package that includes more than one instructional media, such
as text, graphics, audio animation and video clip.
· Hypermedia is multimedia packaged as an education computer
software, where information is presented and student activities are integrated
in a virtual learning environment.
· Podcasting is a relatively new invention that allows anybody to
publish files to the internet where individuals can subscribe and receive new
files from people by subscription.
· An affinity
diagram is used to cluster complex, apparently unrelated data into natural
and meaningful groups.
· Tree Diagram is used to chart out, in increasing detail, the
various tasks that must be accomplished to complete a project or achieve a
specific objective.
· A fishbone
diagram shows the relationship of possible causes and sub-causes directly
related to and identifies its effect/problem.
· Circle or Pie graph is recommended for showing parts
of whole.
· A bar graph
is used in comparing the magnitude of similar items at different entities or
seeing relative sizes of the parts of a whole.