CONE OF EXPERIENCE [ by Edgar Dale]

 ✓ concrete to abstract

• 10% of what you read

✓able to define, list, describe, & explain

• 20% of what you hear

✓able to define, list, describe, & explain

• 30% of what you see

✓able to define, list, describe, & explain

• 50% of what you see & hear

✓able to demonstrate, apply, & practice

• 70% of what you say & write

✓ able to analyze, define, create, & evaluate

• 90% of what you do

✓ able to analyze, define, create, & evaluate

 

LEARNING EXPERIENCES SEQUENCE

by Edgar Dale:

✓ bottom to top of the cone

1. Direct Purposeful Experiences

2. Contrived Experiences

3. Dramatized Experiences

4. Demonstrations

5. Field Trips

6. Exhibits

7. Motion Pictures

8. Still Pictures, Radio and Recordings

9. Visual Symbols

10. Verbal Symbols

 

3 CLASSIFICATION OF MEDIA

1. NON-PROJECTED MEDIA

✓ Printed Visual Media

✓ Pictorial Visual Media

✓ Visual Symbols

✓ Display Visual Media

 

2. PROJECTED MEDIA

✓ Visual aids shown upon a screen by a projector

✓ Printed media can be projected through an opaque projector

 

3. MULTIMEDIA & HYPERMEDIA

✓ Audio Media

✓ Audio-Visual Media

✓ Computer & other electonic devices

✓ Can be converted into projected aid

 

OTHER CLASSIFICATION OF MEDIA

1. TWO DIMENSIONAL LEARNING AIDS

✓ appear or presented on a plane or flat surface

E.g. diagrams, charts, photographs, graphs, etc.

2. THREE DIMENSIONAL LEARNING AIDS

✓ can be regular or irregular in shape w/ volume

E.g. chalkboard, text book, audio-cassette, film, videotape, and DVD, 35 mm slides, OHP, computer (e.g. PowerPoint presentation), on-line web course, television, etc.

 

I.                  NON-PROJECTED MEDIA

 

✓ allow instruction to move from verbal representation to a more concrete level

A. PRINT MEDIA

✓ printed or handwritten; readily available but not easy to update

✓ most commonly used & most familiar with students

1. BOOKS/TEXTBOOKS

✓ oldest & most common form of print media

    A. Browsing Books - catching the reader's eye for random reading

    B. Reference Books - designed for easy retrieval of particular information

2. HAND-OUTS

✓ summarize the information presented (key ideas)

✓ guide while on discussion & serves as reference material for the learners to remember the lesson

3. NEWSPAPER

✓ information, opinion, entertainment provider & advertisement vehicle

✓ popular form of print media that features politics, sport, consumer issues, education, business, the weather, advertising, environmental details, community issues & so on

4. WORKBOOK

✓ activity booklet, worksheet, etc.

5. MODULE

 

B. PICTORIAL MEDIA

✓ use for reading pictures in different level: Enumerative, Descriptive, Interpretative, & Integrative

1. FLAT/STILL PICTURES

✓ cheapest & most readily available (from newspapers, magazines, etc.)

2. PHOTOGRAPHS

✓ still pictures w/ can be mounted or unmounted

3. ILLUSTRATION

✓ non-photographic reconstruction/representation of reality drawn/etched by illustrator

✓ show instruction/direction

4. FLASHCARDS

✓ valuable materials for drill activities

 

C. VISUAL SYMBOLS

✓ representation of direct reality comes in the form of signs & symbols

1. CARTOONS

✓ tell stories (issues/situation) metaphorically through pictures (need no captions) to influence public opinion

2. POSTERS

✓ combination of bold designs and color

✓ intended to catch attention on a significant fact, message, ideas, concepts and generalizations to summarize a unit

3. DRAWINGS & SKETCHES

✓ crude and simple lines effective in presenting sufficient clarity to make the meaning vivid to learners (no illusion of depth)

4. DIAGRAMS

✓ show arrangement and relationship by means of lines and symbols (visual summaries of facts)

✓ work better for summarizing rather than introducing a lesson

✓ better if it is used simultaneously with other materials

5. CHARTS

✓ graphic or pictorial representations of a large mass of information

✓ show progression thru time & space of people or events, ideas & objects

6. GRAPHS

✓ present quantitative data for easier analysis and interpretation

✓ show comparative relationship of data involved in size, trends & growth

✓ best used in developing and in summarizing a unit

7. STRIP DRAWING & COMIC STRIP

✓ simple, clear, & easy to read (made personal)

✓ serves as a valuable practice in reading & widen reading interest

8. MAPS

✓ usually shown on flat surface & used to represent the surface/parts of the earth

✓ more detailed than globe

 

D. DISPLAY MEDIA

✓ exhibiting props for more display

1. CHALKBOARD

✓ most common devices used by teachers & students to present data

2. MULTIPURPOSE BOARD (whiteboard)

✓ use to present data; visual aid panels

✓ suitable for projection of films, slides & overhead transparencies

3. BULLETIN BOARD

✓ present brief news announcements of urgent interest posted for public notice

✓ decorative, motivational, & instructional aids

4. CLOTH BOARD, FELTBOARD, & MAGNETIC BOARD

✓ movable displays can be produced

✓ may illustrate stories, poems & other reading materials

5. FLIP CHARTS

✓ can be flipped backwards or forwards as required in order to reveal the information on a particular sheet

CONTRIVED EXPERIENCES MEDIA

✓ edited copies of reality and are used as substitutes for real things when it is not practical or possible to bring or do

6. DIORAMAS

✓ statics displays consisting of a 3D foreground and a flat background to create a realistic scene

7. EXHIBITS

✓ displays of various objects & visuals designed to form an integrated whole for instructional purposes

e.g. artifacts displayed, preserved specimen

8. MODELS

✓ 3D representation of real things, usually in a small scale

e.g. globes, scale models, different parts of body models, solar system simulator, etc.

9. REALIAS

✓ real objects or part of a real objects convenienty available & safe

✓ providing hands-on learning experiences

e.g. real objects, cutaways, specimens

10. MOCK UP/SPECIAL MODEL

✓ arrangement of a real device or associated devices

e.g. planetarium

11. SIMULATION

✓ representation of a manageable real event in which the learner is an active participant

e.g. fire drill, weather forecasting, etc.

12. GAME

✓ to motivate, to add elements of competition & challenge, & to practice/refine knowledge/skills already acquired

 

II.               PROJECTED MEDIA

 

✓ readily available & suitable for all use at all grade levels & for instruction in all curriculum areas

✓ teacher can maintain eye contact with the students

1. OVERHEAD PROJECTION

✓ 1st projected visual aids

✓ makes use of transparency called acetate (individual sheet of transparent film) and overlays (sheets of transparent film)

2. SLIDES

✓ more modern than OHP

✓ small-format photographic transparency individually mounted for one-at-time projection

✓ standard size of slides is 5 x 5 cm

3. SOUND-SLIDES SETS

✓ slides are not accompanied by sounds

✓ programs may be advanced in manually or automatically

4. MULTI IMAGE PRESENTATION

✓ showing several images simultaneously

✓ may incorporate moving images, film or video but slides are used as foundation

5. FILMSTRIP

✓ roll of 35mm transparent film containing a series of related still pictures intended for showing one at a time

6. OPAQUE

✓ method of enlarging and projecting nontransparent material on screen using document camera

✓ more complete room darkening is required

7. COMPUTER IMAGE PROJECTION

✓ liquid crystal display (LCD) projections panels project computer images onto screen

✓ works as the same as reflective OHP, minus the transparency

 

III.           MULTIMEDIA

 

✓ any combination of text, graphics, sound, video & animation

• MULTIMEDIA APPROACH TO TEACHING

✓ appropriate and effective selection & usage of different media in such a combination to reach the teaching-learning objectives in the best possible manner

• HYPERMEDIA

✓ extension of the term hypertext (the ability to open new Web pages by clicking text links on a Web browser)

✓ a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks

A. AUDIO MEDIA

✓ self study for non readers, realistic foreign language practice, stories to stimulate the imagination, music for physical activity & advantage to the blind & other kinds of learners who are inclined to learn differently from the norm

e.g. radio, cassette, recorder, cd

B. AUDIO-VISUAL MEDIA

✓ involves learning content that uses sound and vision

E.g. powerpoint presentations (complement the standard lecture), video clips, interactive/smart whiteboard, animation, video conferencing, TV, computer graphics, ebooks, digital portfolio, etc.

C. COMPUTER as Aid of Teaching

✓ Information Tool

     e.g. info available on internet

✓ Communication Tool

     e.g. email & other socmed

✓ Constructive Tool

     e.g. microsoft word & other software

✓ Situating Tool

     e.g. computer simulation program

 

GUIDELINES IN SELECTION INSTRUCTIONAL MATERIALS

• APPROPRIATENESS

✓ align to intended level; basic & supplementary to curriculum

• AUTHENTICITY

✓ pesent accurate, up-to-date & dependable info

• RELEVANCE

✓ up to date & related to the lesson in particular and to the specific needs, problems, & experiences of the learner

• NOVELTY

✓ possess an element of newness

✓ can arouse the curiosity & a sense of discovery in the learners

• INTEREST

✓ can motivate, encourage, stimulate curiosity or satisfaction

• ORGANIZATION & BALANCE

✓ in accordance w/ principles of learning

✓ purpose of the material must be clearly stated/perceived

• PROXIMITY

✓ group together elements that are related w/ each other

• SIMPLICITY

✓ contains only the essential features (not so many details)

• REPETETION

✓ uses to established pattern

• SIZE

✓ big enough to be seen by the farthest pupil

• CONTRAST

✓ high contrast (dark background + lighter color text)

• DURABILITY

✓ stand several uses

• ECONOMY/COST-EFFECTIVE

✓ worth its costs; substitute must be consideres first

• EASY TO HANDLE

✓ easy to manipulate, to put up & to store

 

TIP MODEL (Technology Integration Program)

I. analysis of learning & teaching needs

II. decide on objectives & assesment methods

III. design integration strategies

IV. prepare instructional environment

V. evaluate & revise integration strategies

 

EMC (EDUCATIONAL MEDIA CENTER)

✓ Reflects and supports the philosophy of the school

✓ Shares and implements the school’s aims and objectives

✓ Source Center

✓ Learning Laboratory

✓ Teaching Agency

✓ Service Agency

✓ Coordinating Agency

✓ Center of Recreational Materials

✓ Community Resource Center

 

TYPES OF ALTERNATIVE DELIVERY SYSTEM

1. AUDIO TELECONFERENCE

✓ live exchange & mass articulation of info among persons and machines remote from one another but linked by a telecommunications system

2. DISTANCE EDUCATION/LEARNING

✓ Lots of Flexibility

✓ No commuting

✓ Numerous choice of schools

✓ Lowered cost

✓ Learn while working

✓ Lack of social interaction

✓ Format isn’t ideal for all learners

✓ Some employers don’t accept online degrees

✓ Requires adaptability to new technologies

✓ Not all courses required to complete the degree may be offered online

3. BROADCAST RADIO

✓ More accessible than gas for your car or food for you belly

✓ Interactive

✓ Up to date and Accessible

✓ Bias

✓ Fleeting

4. AUDIOGRAPHIC TELECONFERENCING

✓ “electronic whiteboarding” or “screen sharing” ✓ form of teleconferencing using both an audio, a data connection, & a system allow for sharing software

5. ONLINE TECHNOLOGIES

✓ ELECTRONIC MESSAGES

e.g. email, chat rooms

✓ ACCESS INFORMATION

e.g. search engines

✓ DOWNLOADING SOFTWARE

e.g. games, music

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KINDS OF CHARTS AND EXAMPLES

1. Data Chart – quantitative data

2. Pictorial Chart – pictures to present data

3. Schematic Chart – principle or law as applied

4. Diagrammatic Chart – verb chart, e.g.

5. Multiple Leaf Chart – internal working parts of a machine, e.g.

6. Phantom View Chart – shows hidden parts w/o obliterating the outer parts

7. Development or Progress Chart – profile of a place or a person, e.g.

8. Table chart – bus trips, e.g.

9. Time & Tabular Chart – presidents and their term of office, e.g.

10. Stream or Tree Chart – family tree, e.g.

11. Flow or Organizational Chart – school personnel chart & life cycle of a frog, e.g.

 

KINDS OF GRAPHS

1. Line Graph

✓ most accurate

✓ used in plotting trends of relationships between two series of data

2. Bar Graph

✓ simplest to read (Vertical or Horizontal)

✓ lengths of the bars represent an amount or percentage data.

3. Circle or Pie Graph

✓ used to represent component parts (percentage or fractional) of a whole (total).

4. Area or Solid Graph

✓ used to compare two or three related totals using geometric shapes

5. Pictorial Statistics or Pictograph

✓ use of related pictures in showing quantitative data

 

MAPS ACCORDING TO CONTENT

1. Physical Map

✓ a.k.a relief map, commercial/economic map, product/industrial map

✓ shows 3D representation of geographical outline of land & water, & land area in relation to the economy

2. Political map

✓ shows national boundaries down to the smallest division

 

GENERATION OF COMPUTER

1. Vacuum Tube (1940-1956)

2. Transistors (1956-1963)

3. Integrated Circuits (1964-1971)

4. Microprocessors (1971-present)

5. Artificial Intelligence (present-future)

 

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