COGNITIVE DEVELOPMENT THEORY


ü learning occurs when the student reorganises information, either by finding new explanations or adapting old ones

         SCHEMAS

ü building blocks of knowledge.

         ADAPTATION PROCESSES

ü allow the transition from one stage to another

 

1. Equilibrium

when a child is capable of explaining what s/he is perceiving (schema) at the time

2. Assimilation

occurs when humans are faced with new or unfamiliar information and refer to previously learned information in order to make sense of it

3. Accommodation

if the schema isn’t developed enough to allow assimilation, it occurs

happens when the existing schema (knowledge) does not work, and needs to be changed to deal with a new object or situation

 

TYPES OF KNOWLEDGE (Cognitive View of Learning)

GENERAL KNOWLEDGE

info apply to many situations

DOMAIN-SPECIFIC KNOWLEDGE

info generally apply to one specific topic

DECLARATIVE KNOWLEDGE

knowing "what" is something, "where" is somewhere, "who" is someone

PROCEDURAL KNOWLEDGE

knowing "how" to demonstrate a task

CONDITIONAL KNOWLEDGE

knowing "when & how" to apply declarative & provedural knowledge

 

 

BRUNER’S SPIRAL CURRICULUM

even very complex topics can be taught to young children by revisiting it multiple times & increases each time a student revisits it (child’s cognitive ability develops with age)

BRUNER’S 3 MODES OF REPRESENTATION

ENACTIVE (age 0-1 years)

representation of knowledge through physical actions (action-based)

ICONIC (age 1-6 years)

visual representation of knowledge stored via visual images (image-based)

SYMBOLIC (age 7+ years)

use of words and code/symbols to describe experiences

 

 

SOCIAL LEARNING THEORY

learning is a product of observing & imitating a model

emphasizes the importance of observing, modelling, & imitating the behaviors, attitudes, & emotional reactions of others

Input > Mediational Process (attention, retention, motor reproduction, motivation - A,R,MoR,Mo) > Output

considers how both environmental & cognitive factors interact to influence human learning and behavior

SOCIAL COGNITIVE THEORY (Evolution of Social Learning Theory)

learning by observing others yet it depends on learner's behavior

 

 

THORNDIKE'S LAW (ASSOCIATION THEORY)

READINESS

consider learner's capabilities and motivate them by making the task meaningful (the learner must want to learn)

law of action tendency

introduce topic in logical order

EFFECT

promote positive experiences and comments to motivate learners and to gain a LTM of learning

reward & recognition to encourage learning

as far as possible, avoid punishment

EXERCISE

law of use - strengthen the learning with repeated trial or practice (opposite of law of disuse)

constant practice to what has been learnt

recall, drill, review, etc.

PRIMACY

first experience/learning should be correct, positive, & functional

learning that takes place in the beginning is the best and lasting

correct the bad habit and reteach the correct technique

INTENSITY

if the stimulus (experience) is real, the more change in behavior (learning)

vivid, exciting or dramatic learning is effective in developing skill than a routine or boring experience

demonstration, skit, model, etc.

RECENCY

things most recently learned are best remembered

repeat, restate, or reemphasize important points at the end of the lesson

lesson summary or conclusion

MULTIPLE RESPONSE

trial & error

learner responds in variety of ways arriving at the correct response (than mechanically persisting in the same way)

SET ATTITUDE

perform the task well if learner has his attitude set in the task

determine not only what learner will do but what will satisfy him

ANALOGY & ASSIMILATION

utilize common elements in the new situation as existed in a similar past situation

ASSOCIATIVE SHIFTING

responses learned to one stimulus condition may be learned to another stimulus condition

connections between stimuli and responses are created whenever a response is followed by a satisfier/reward

PRE-POTENCY OF ELEMENTS

learner reacts selectively to the important in the situation & neglects irrelevant

 

 

CLASSICAL CONDITIONING

Classic Experiment with Dog:

• unconditioned stimulus (food - before conditioning - trigger that leads to automatic response)

• neutral stimulus (sound - before conditioning - does not initially trigger)

• unconditioned response (food+sound - during conditiong - automatic response)

• conditioned response (sound alone - after conditioning - learned response)

KEY PRINCIPLES OF CLASSICAL CONDITIONING

ACQUISITION

neutral stimulus = conditioned stimulus -> conditioned response

EXTINCTION

gradual weakening and disappearance of the conditioned response

SPONTANEOUS RECOVERY

return of a previously extinguished conditioned response following a rest period

GENERALIZATION

when an organism demonstrates the conditioned response to stimuli that are similar to the conditioned stimulus

DISCRIMINATION

when an organism learns to respond differently to various stimuli that are similar

ASSOCIATION

two stimuli are linked together to produce a new learned response in a person or animal

 

OPERANT CONDITIONING

based on Thorndike’s “Law of Effect”

a good action will be strengthened by giving reinforcement while a bad action will be weakened by giving punishment

NEGATIVE REINFORCEMENT

to strengthen a good behavior by the removal of something unpleasant

PUNISHMENT

to weaken a bad behavior & decrease the chances of a response to occur gain

POSITIVE REINFORCEMENT

to strengthen a good behavior by giving something to the learner

PRIMARY REINFORCEMENT

giving someone his basic needs such as food, water & shelter as a way to strengthen a good behavior

 

SCHEDULES OF REINFORMENTS

FIXED RATIO

set number + relationship between response & reward

behavior is rewarded after specific (fixed) "number" of responses

VARIABLE RATIO

unpredictable + relationship between response & reward

behavior is rewarded after average (varied) "number" of responses

FIXED INTERVAL

set number + amount of time

behavior is rewarded after specified (fixed) length of "time"

VARIABLE INTERVAL

unpredictable + amount of time

behavior is rewarded after average (varied) amount of "time"

note:

if no time/period indicated in situation = ratio

if there is a schedule, specified or set number = fixed

if there is time/period indicated = interval

if situation is unpredictable or varying = variable

 

BLOOM’S DOMAINS OF LEARNING & TAXONOMY

 

I.                  COGNITIVE DOMAIN (LOTS)

1. KNOWLEDGE

objectives focus on simple recall or retrieving of facts & previously learned materials

e.g. list, enumerate & identify

2. COMPREHENSION

understanding or constructing meaning out from a given situation or material

interpreting, summarizing & explaining

3. APPLICATION

4. ANALYSIS

5. SYNTHESIS

6. EVALUATION

 

II.               AFFECTIVE DOMAIN

concerned with feelings and emotions (by Krathwohl and Bloom)

1. RECEIVING

being aware of an external stimulus (feel, sense, experience)

2. RESPONDING

esponding to the external stimulus (satisfaction, enjoyment, contribute)

3. VALUING

referring to the student’s belief or appropriation of worth (showing preference or respect)

4. ORGANISATION

conceptualising and organising of values (examine, clarify, integrate)

5. CHARACTERISATION

ability to practice and act on their values (review, conclude, judge)

 

III.           PSYCHOMOTOR DOMAIN (LOTS)

specific to reflex actions interpretive movements & discreet physical functions (by Anita Harrow)

1. REFLEX MOVEMENTS

automatic/do not require to actively think about

e.g. breathing, opening & closing our pupils, shivering when cold

2. FUNDAMENTAL MOVEMENTS

basic movements (running, jumping, walking, pulling, etc.) & commonly form part of more complex actions

e.g. running for playing a game, jumping for playing sport

3. PERCEPTUAL ABILITIES

features those that allow to sense the world & coordinate movements in order to interact with environment

e.g. visual, audio, tactile actions

4. PHYSICAL ABILITIES

involved with strength, endurance, dexterity, flexibility, etc.

5. SKILLED MOVEMENTS

muscle memory movement

e.g. dance, movements learned for sport (twisting the body in high diving or trampolining), playing a musical instrument (placing fingers on guitar strings to produce the correct note)

6. NON-DISCURSIVE COMMUNICATION

interpretative movements that communicate meaning without the aid of verbal commands or help

e.g. facial expressions, posture & gestures (like those in mime or ballet)

 

DOMAINS OF LEARNING

COGNITIVE DOMAIN (HOTS) by Anderson

1. remembering

2. understanding

3. applying

4. analyzing

5. evaluating

6. creating

 

PSYCHOMOTOR DOMAIN (HOTS) by Simpson Harrow

1. perception

2. set

3. guided response

4. mechanism

5. complex overt reaponse

6. adaptation

 

GARDNER’S MULTIPLE INTELLIGENCES

VERBAL-LINGUISTIC INTELLIGENCE (Word Smart)

ability to learn & use language in written and spoken forms to express oneself

usually good at reading, writing, telling stories & memorizing words along with dates

writer/journalist, lawyer, teacher

MATHEMATICAL INTELLIGENCE (Number/Reasoning Smart

has to do with logic, abstractions, reasoning, numbers, critical thinking & scientific investigations

scientist, mathematician, computer programmer, engineer, accountant

MUSICAL INTELLIGENCE (Music Smart)

skill in composition, playing musical instruments & recognizing rhythm, pitch, meter, tone, melody or timbre of music

musician, composer, singer, music teacher, conductor

BODILY-KINESTHETIC INTELLIGENCE (Body Smart)

using mental abilities to coordinate body movements to solve problems (sense of timing)

capacity to handle objects skillfully

athletes, dancers, musicians, actors, builders, police officers, & soldiers

SPATIAL INTELLIGENCE (Picture Smart)

being able to recognise & use patterns in a wide or confined space using mind's eye

often good with directions as well as maps, charts, videos, & pictures

architect, artist, engineer

INTERPERSONAL INTELLIGENCE (Social & Emotional Intelligence)

sensitivity to others' moods, feelings, temperaments, motivations, & their ability to cooperate to work as part of a group

sales persons, politicians, psychologist, teachers, lecturers, counselors, & social workers

INTRAPERSONAL INTELLIGENCE (Self Smart)

capacity to understand your own fears, feelings, reactions, & motivations

has to do with introspective and self-reflective capacities

philosopher, writer, theorist, researcher

NATURALISTIC INTELLIGENCE (Nature Smart)

has to do with nurturing and relating information to one's natural surroundings & other species (the world & its complexity)

e.g. hunters, gatherers, farmers, botanist or chef

EXISTENTIAL INTELLIGENCE (Spiritual Intelligence)

sensitivity and capacity to tackle deep questions about human existence

Scientist, philosopher, theologian

DIGITAL INTELLIGENCE (Technology Smart)

the sum of social, emotional, & cognitive abilities that enable individuals to face the challenges & adapt to the demands of life in the digital world

 

KOLB’S EXPERIENTIAL LEARNING STAGES/CYCLE

 

• CONCRETE LEARNING

occurs when a learner has a new experience or interprets a previous experience in a new way

REFLECTIVE OBSERVATION

learner reflects on the new experience to understand what it means

e.g. how could have done the procedure better

• ABSTRACT CONCEPTUALISATION

learner adapts their thinking or constructs new ideas based on experience & reflection

• ACTIVE EXPERIMENTATION

the learner applies their new ideas to real-world situations to test whether they work & see if any changes need to be made

KOLB’S LEARNING STYLES

• DIVERGING

learners focus on concrete experience & reflective observation (prefer to watch & reflect on observation before jumping in)

• ASSIMILATING

learners who favour abstract conceptualisation & reflective observation (prefer using analytical models to explore, concepts & abstract ideas)

• CONVERGING

focus on abstract conceptualisation & active experimentation (prefer to solve problems & enjoy applying learning to practical issues)

• ACCOMMODATING

favour concrete experience & active experimentation (relish a challenge & using intuition to solve problems)

 

HUMANISM

developed to contrast cognitivism & behaviorism

students themselves should be in control of their learning & it should be achieved through observing & exploring

FACILITATIVE LEARNING

Rogers’ views the teacher as a facilitator to learning rather than just a conveyor of knowledge

success of the teacher is in their ability to build positive relationships with students

 

THREE ATTITUDINAL CORE

characteristics a teacher should possess for facilitative learning to be successful:

1. REALNESS

teacher should use their own personality when teaching & be able to convey their feelings

2. PRIZING, ACCEPTING & TRUSTING

teacher should care about their students & accept their feelings (through these, deeper trust & respect is built)

3. EMPATHY

understanding the student’s perception of learning & their feelings

 

• ID

pleasure principle structure

includes instincts & savage desires

• Ego

reality test & deciding principle

• Super Ego

morality and conscience (centered principle)

 

FREUD'S 5 PSYCHOSEXUAL STAGES

ORAL STAGE (0 to 1 year/Infant)

mouth (erogenous zone)

sucking, swallowing, bubbling etc.

ANAL STAGE (1-3 years/Toddler)

anus (erogenous zone)

withholding or expelling faeces

right, wishes, & relationship to authority (ego develops)

PHALLIC STAGE (3-6 years/Preschool)

genetalia / penis or clitoris (erogenous zone)

becomes aware of sexuality (male or female)

self-pleasure, erotic attraction, resentment, rivalry, jealousy and fear (begin to develop superego)

LATENCY STAGE (6-puberty/School Age)

little or inactive sexual motivation present

developing new skills and acquiring new knowledge, and play

GENITAL STAGE (puberty-adult/Adolescense)

penis or vagina (erogenous zone)

sexual intercourse

sexual experimentation (settling down in a loving one-to-one relationship)

 

PIAGET'S THEORY OF COGNITIVE DEVELOPMENT

SENSORIMOTOR STAGE (ages 0 to 2)

learn about the world through basic actions such as sucking, grasping, looking, and listening

learn that things continue to exist even when they cannot be seen/heard (object permanence)

begin to attach names and words to objects

PREOPERATIONAL STAGE (ages 2 to 7)

symbolic functioning (begin to use words & pictures to represent & undertand lessons)

egocentric; learn through pretend play

still struggling with logic, constancy, & taking others' POV

e.g. thin/taller v.s. thick/shorter beaker with "same amount of liquid", the child thinks that the thin/taller beaker holds more liquid (centration)

CONCRETE OPERATIONAL STAGE (ages 7 to 11)

thinking becomes more logical and organized based in dimensions such as weight, volume, length or size (seriation)

less egocentric and begin to think about how other people might think and feel

begin using inductive logic, or reasoning from specific information to a general principle

begin to understand the concept of conservation (ability to see that objects or quantities remain the same despite a change in their physical appearance)

FORMAL OPERATIONAL STAGE (ages 12 & up)

learn to see multiple potential solutions to problems and think more scientifically (abstract and hypothetical)

begin to use deductive logic, or reasoning from a general principle to specific information

begin to think more about moral, philosophical, ethical, social, and political issues that require theoretical and abstract reasoning

learn the ability to systematically plan for the future

 

ERIK ERIKSON'S STAGES OF PSYCHOSOCIAL DEVELOPMENT

stage. psychosocial crisis, basic virtue, age

1. Trust > Mistrust = HOPE

ages 0 - 1½ (infancy)

infant is uncertain & looks towards their primary caregiver for stability and consistency of care

2. Autonomy > Shame = WILL

ages 1½ - 3 (early childhood)

child is focused on developing a sense of personal control over physical skills and a sense of independence

3. Initiative = Guilt = PURPOSE

ages 3 - 5 (early childhood)

child assert himself more frequently through directing play and other social interaction

4. Industry > Inferiority = COMPETENCY

ages 5 - 12 (middle-late childhood/elementary years)

child learns to read and write, to do sums, to do things on his own

5. Identity > Role Confusion = FIDELITY

ages 12 - 18 (adolescents/high school)

adolescent's intense exploration of personal values, beliefs, and goals (behavior is being affected by family & friends)

6. Intimacy > Isolation = LOVE

ages 18 - 40 (young adulthood)

early adult forming intimate, loving relationships with other people

7. Generativity > Stagnation = CARE

ages 40 - 65 (middle adulthood)

being productive & involved to community

8. Ego Integrity = Despair = WISDOM

ages 65 & up (late adulthood)

reflect on accomplishments to see self as leading a successful life

 

STAGES OF AGES

ages 0 - 6 (infancy and early childhood)

ages 6 - 12 (middle & late childhood)

ages 13 - 19 (adolescence)

ages 20-39 (early adulthood)

ages 40-64 (middle adulthood)

ages 65+ (late adulthood)

 

BRONFENBRENNER'S ECOLOGICAL SYSTEMS THEORY

MICROSYSTEM: child's direct contact with parents, siblings, teachers and school peers

MESOSYSTEM: interactions between the child’s parents and teachers, or between school peers and siblings to influnce child development

EXOSYSTEM: neighborhood, parent’s workplaces, parent’s friends and the mass media (environments that can affect the child's development)

MACROSYSTEM: socioeconomic status, wealth, poverty, and ethnicity (cultural elements that can affect child's development)

CHRONOSYSTEM: major life transitions and historical events (environmental changes that occur over the lifetime which influence child's development)

DEVELOPMENT - pagkakaroon bagong abilidad base sa edad

LEARNING - pagkatuto

• MATURATION - pagtanda (has something to do with age)

GROWTH - paglaki (with specified measurement)


MENTAL CONDITION

• AUTISM (present from early childhood)

difficulty in communicating & forming relationships with other people

difficulty in using language and abstract concepts

DOWN SYNDROME (known as Trisomy 21)

chromosomal condition in infancy

with intellectual disability, characteristic facial appearance, & weak muscle tone (hypotonia)

cognitive delays, but the intellectual disability is usually mild to moderate

ADHD (Attention Deficit Hyperactivity Disorder)

be easily distracted, miss details, forget things, and frequently switch from one activity to another

be very impatient, blurt out inappropriate comments, show their emotions without restraint, and act without regard for consequences

ASPERGER’S SYNDROME

mild autism & frequently have good language and cognitive skills

 

APPROACH

assumption, set of theories & principles;

own philosophy of teaching

STRATEGY

plan for achieving goals;

learning activities like exposition-discovery & group-individual learning

METHOD

ways for achieving goals

set of procedures (way in which activity is conducted)

e.g. lecture, discussion, simulation, laboratory, brainstorming, etc.

TECHNIQUE

classroom device/activity more specific than method;

tool/task to make method succeed

MODEL

frame from the application of an approach, strategy, method, & technique of learning

Example: learner-centered (approach) > group activity (strategy) > role playing (method) > make an alternate ending for Romeo & Juliet's love story (technique)

 

METAPHYSICAL SCHOOL OF THOUGHT

IDEALISM (enough in mind)

values development & discipline

foster faith in God (spiritual)

imitating good example (moral)

whole-part logic (deductive)

lecture & memorization; discussion & socratic dialogue; introspection, intuition & insight

REALISM (enough to see)

standardized & distinct-discipline based

training in the rules of conduct (values)

mastery of facts; demonstration & recitation, observation, experimentation, & scientifically approach

PRAGMATISM/EXPERIENTIALISM (practice)

reality is constantly changing

knowledge is true if it is workable (functional)

prepares students for citizenship, daily living, & future careers (practical)

hands-on problem solving, projects, & applying knowledge to real situations through experimental inquiry (applicable)

EXISTENTIALISM (choice)

subjectivity, freedom & independence in the accomplishment of own destiny

cater individual differences (unique)

who am I? what is the meaning of life? what is my greater purpose? etc. (self-direction and self actualization)

define what is: true and false? pleasant and satisfying? unpleasant and dissatisfying? & right or wrong? (choice/option)

NATURALISM

education in accordance with the nature of the child

focused towards the natural development of all the innate talents & abilities of the child

only nature exist & only nature is better than civilization

 

PHILOSHOPY IN EDUCATION

ESSENTIALISM (basic)

teacher-centered, traditional & back to basic approach

focus on what is most important for the students to learn than the students' interests

skills are developed in a sequential manner;

frown upon vocational courses

prepare students to be productive/competent, contributing model citizens to society

disciplines-lecturing, memorization, repetition, practice, & assessment

to possess basic knowledge & skills, self-discipline, practical mind, & capable of applying lessons in real world (4R - reading, writing, arithmetic, responsibility)

similar in some ways to Perennialism, but accepts the idea that this core curriculum may change

PERENNIALISM (constant)

teacher-centered

focus on students' personal development than their interest

skills are developed in a sequential manner

less emphasis on vocational & technical education but more on the humanities

focus on principles (everlasting ideas & universal truths) than facts

use Socratic method, tried and true teaching methods and techniques as reading & analyzing the works of history’s finest thinkers & writers

PROGRESSIVISM (improve)

student-centered & teachers is a facilitator

center of curriculum: needs, experiences, interests, differences & abilities of students

it is concerned with individuality, progress, & change/innovation

school should be interesting & lessons provoke curiosity

students are encouraged to ask "How?" & "Why?" rather than just accepting facts for what they are

students interact with one another to develop social qualities, cooperation, & tolerance of different point of view

solve problems similar to those in everyday lives; work on hands-on/learning by doing (experiential), rather than memorization

CONSTRUCTIVISM/COGNITISM (build)

student-centered & teachers is a facilitator

student questions, interests, & multiple perspectives are valued

teacher provides the learning experiences while the learners are the ones who build & construct meaning & knowledge (reflection, metacognition, & gestalt)

scaffold child's zone of proximal development

active engagement with the world (experiments or real-world problem solving) & embed learning in social experience (collaboration)

HUMANISM (affective)

person-centered

teacher is a facilitator & a role model

evaluate student needs & wants regularly

do not force/rush learning, as it proceeds in stages

use cooperative learning, in order to develop social & affective skills

create exciting & engaging opportunities (non threatening environment) to facilitate learning

teacher rejected both praise & blame

grades are irrelevant & only self-evaluation is meaningful

utilize journaling to help students focus on self-evaluation

SOCIAL RECONSTRUCTIONISM (change for benefit of all)

socially-centered (community-based learning)

teacher is willing to engage and& form alliances with the community & parents

curriculum focuses on student experience & taking social action on real problems (oppression, hunger, pandemic, international terrorism, inflation, & inequality)

focus on inquiry, dialogue, perspectives, & "what might be" rather than "what is"

use technology & human compassion to create a beneficent society

BEHAVIORISM (change in behavior)

socially-centered (enviromental condition-based)

asserts that man is a product of one’s environment & can shape one’s behavior by influencing his/her environment

learning is nothing more than the acquisition of new behavior

focus on the actual behaviors of people rather than thoughts, moods, & emotions

classroom management such as litter-pick, sit-up straight, or be quiet are important to environment

teacher condition learners behavior by:

~ praising them for their good behaviour/deed (positive reiforcement)

~ rewarding them by removing something negative/unpleasant (negative reinforcement)

~ adding specific punishment if misbehave

~ removing something good/pleasant if misbehave

 

THEORIES IN EDUCATION

EMPIRICISM

tabula rasa (blank slate)

learning is based on observations & perception (sensory)

knowledge is not possible without experience

theories & hypotheses must be observed & tested to be considered accurate

less emphasis on why (reasoning)

does not lead to being able to know when & how to apply knowledge

RATIONALISM

aim of education should be the mastery of thinking & judgment

knowledge & experience originate in thinking

more emphasis on why (reasoning)

knowledge is acquired through:

~ Deduction (applying principles to draw conclusions)

~ Innate Ideas, (ideas that we're born with & shape our personality)

~ Reason (using logic to arrive at a conclusion)

 

PERSPECTIVE IN EDUCATION

UTILITARIAN

focuses on producing students who will be able to fit into society at an elite level & contribute as a productive citizen

an action is right if it tends to promote satisfaction for the performer of the action & for everyone affected by the said action (wrong if not promoting happiness)

aims to teach a set curriculum where students learn & memorise information, so they can be tested (the aim is not to identify individual talents or interests)

 

TRANFORMATIVE/ALTERNATIVE APPROACH

focuses on challenging the social statues, inequality amongst the classes, & to give equal opportunity for an education

allows students to discover who they are, their interests & how best they learn

provides really experiences, student lead learning, hands on activities & appropriate student/teacher relationships

 

AIM OF ERAS:

PRE-SPANISH

survival & conformity

SPANISH

Christianity

AMERICAN

democratic ideals & way of life

• COMMONWEALTH

moral character & efficiency

JAPANESE

work & progress

ROMANS' INFLUENCE TO PH EDUCATION

military training for HS & Tertiary

highest budgetary allocation (contribution of future citizen to the national development)

 

• Deductive Reasoning - takes general principles and relates them to a specific case (gen-spe)

• Inductive Reasoning - builds up an argument based on specific examples (spe-gen)

• Basic Sight Words

found at the very bottom and needed to move up to the sequential ladder of Grace Goddell’s Reading Skills Ladder

• Jigsaw

effective way of engaging students both with course material and with each other

peer teaching aspect contribute meaningfully to a group problem-solving component (sharing a piece of the puzzle)

• Group Focus

ability of a teacher to keep the whole class involved and interested of the lesson

• Huddle Method

productive small groups conducive to natural, nonforced & informal conversatiions (by Holmes & Mortensen)

• Phillips 66

6 groups & 6 minutes

• Graphic Organizer

illustrate relationship among details presented in concrete form

• Projective Technique

allows the innermost thoughts of the students to come out

• Divergent Question

open-ended tyoe of questions

• Social Contract

person is looking at various opinions and of different people while considering the welfare of the majority before coming up with the decision on the morality of the actio

• Proactive

prevention is better than cure/correction

• Shared Values

vision-core values

• Stakeholders

key players of any system/organization

• Scrupulous Conscience

very afraid of committing evil

decides that an action is sinful based on weak or insufficient reasons & it tends to see sins even when there are none

• Gestalt Psychology

the whole is greater than the sum of its parts

• Hedonism

pleasure principle

• Double Effect

sacrifice for the good or bad

• Lesser Evil

choice of the less one from 2 bad things

• Formal Cooperation

cooperation with will

• Material Cooperation

cooperation without will

• Bullying

subcategory of aggressive behavior characterized by the following three minimum criteria: (1) hostile intent (i.e., the harm caused by bullying is deliberate, not accidental), (2) imbalance of power (i.e., bullying includes a real or perceived power inequity between the bully and the victim), and (3) repetition over a period of time (i.e., more than once with the potential to occur multiple times). Bullying can be physical, sexual, verbal or emotional in nature

• Low-profile Discipline

control means without disrupting the lesson

e.g., eye contact, name-dropping, & proximity control

• Proximity Control

simply being physically near to the students improves their behavior and focus

e.g., sitting beside the students or putting the teacher’s hand on the learner’s desk

• Classroom Rules & Routines

should be established on the first day or the first weeks of classes

 

TRANSFER OF LEARNING:

- how acquired knowledge applies in one situation

GENERAL TRANSFER

problem_A's reasoning = problem_B's reasoning

solve different problem using similar skill

e.g. driving an automatic = driving a manual (driving - similar skill/reasoning)

SPECIFIC TRANSFER (Analogy)

problem_A's element = problem_B's element

solve different problem with elements in common

e.g. dog : puppy, cat : ??? = kitten (animal young ones-element in common)

LATERAL TRANSFER

problem_A's level = problem_B's level

solve different situation but similar problem

e.g. payment thru gcash = payment thru paymaya (same level)

VERTICAL TRANSFER

basic problem_A is useful for complex problem_B

solve similar but more complex

e.g. writing letters of the alphabet = writing words (basic to complex)

 

• SIX THINKING HATS

system which describes a tool for group discussion and individual thinking designed by Edward de Bono (bm.wi.re.bd.yor.gc)

1. (Blue) - Managing

what is the subject?

what are we thinking about?

what is the goal?

Can look at the big picture

2. (White) - Information

considering purely what information is available

what are the facts?

3. (Red) - Emotions

intuitive or instinctive gut reactions

statements of emotional feeling (but not any justification)

4. (Black) - Discernment

logic applied to identifying reasons to be cautious and conservative

Practical, realistic

5. (Yellow) - Optimistic Response

logic applied to identifying benefits, seeking harmony

Sees the brighter, sunny side of situations

6. (Green) - Creativity

statements of provocation and investigation, seeing where a thought goes

Thinks creatively, out of the box



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